♦️ReXoDMA| 🟢 WAR THUNDER DMA CHEAT 👀ESP | OUTLINES | 🚀 MISSILE ESP and MAW🔥MORE |⚡INSTANT DELIVERY
Posted Oct 24, 2026, 7:00 PM
REXO DMA
WAR THUNDER OVERLAY
ESP • TACTICAL RADAR • MISSILE WARNINGS • CCIP • CUSTOM UI
Free Trial Available Through Discord
WAR THUNDER OVERLAY
ESP • TACTICAL RADAR • MISSILE WARNINGS • CCIP • CUSTOM UI
Free Trial Available Through Discord
OVERVIEW
ReXoDMA is a configurable DMA-based overlay for WarThunder, featuring unit visualization, radar displays, missile warnings, ballistics indicators, and extensive interface customization.
Explore the available features below, check out the screenshots and video showcase, or join the Discord server to ask about a free trial.
FEATURES
01. ESP & UNIT VISUALIZATION
- Enemy ESP — Boxes, player names, vehicle types, distance, reload status, and invulnerability indicators.
- Team ESP — Visualization for friendly units.
- AI/Bot ESP — Separate visualization for AI-controlled units.
- Multiple box styles — Flat boxes, 2D mesh outlines, and 3D boxes that rotate with vehicles.
- Off-screen enemy arrows — Screen-edge indicators for targets outside your view.
- Last Known Position — Markers for recently lost targets.
02. TANK & GROUND VEHICLE VISUALS
- Detailed vehicle outlines, including silhouettes, barrels, crew, and modules.
- Barrel outline and muzzle-to-target laser visualization.
- Crew visualization — Driver, gunner, commander, and loader.
- Module visualization — Ammunition racks, engine, fuel, and transmission.
- Individual module colors and visibility settings.
- Visual reload bar — Enemy reload progress and estimated time remaining.
- Ground vehicle filters — Light, medium, and heavy tanks, tank destroyers, SPAA, and SPGs.
03. MISSILES & WEAPON AWARENESS
- Missile ESP — Tracking visualization for missiles, rockets, and bombs.
- Weapon classification — FOX-1, FOX-2, FOX-3, guided and unguided rockets, bombs, and countermeasures.
- Missile Approach Warning System (MAWS) — Incoming-threat alerts with closest-point-of-approach (CPA) prediction.
- Configurable threat thresholds — Distance, time, and closing speed.
- Threat levels — Separate “Tracking” and “Inbound” states.
- Per-category visibility toggles.
- Off-screen missile indicators — Screen-edge arrows for weapons outside your field of view.
- Missile trails — Exhaust visualization with distance scaling and rotation.
04. BALLISTICS & AIMING INDICATORS
- Gun CCIP — Continuously Computed Impact Point and ballistic lead indicators.
- Ballistic calculations using the WarThunder drag model, with range pinning.
- Lead circle with configurable easing.
- Manual muzzle-velocity override.
- Target filters for aircraft, helicopters, ground vehicles, and naval units.
- Bomb CCIP — Game-native bomb impact prediction indicator.
- Ballistic computer — Visualization of ballistic solutions.
05. TACTICAL RADAR
- Radar display for enemy, friendly, and AI-controlled units.
- Range circles and configurable radar scale.
- Unit filters for aircraft, helicopters, ground vehicles, and naval units.
- Missile and weapon markers with category-specific colors.
- Customization options for size, range, grid, labels, and heading offset correction.
- Position easing to reduce visual stepping.
- Debug readout with performance metrics for troubleshooting.
06. ENTITY LIST
- Sortable list of nearby units.
- Vehicle type, distance, and vehicle name information.
- Customizable columns.
- Separate enemy, team, and AI/Bot filters.
- Adjustable column widths and panel scaling.
07. DISPLAY & INTERFACE CUSTOMIZATION
- Multi-monitor window modes — Borderless single-monitor mode or spanning multiple monitors.
- Traditional windowed mode.
- ReXo brand theme — Customizable backgrounds, cards, accents, text, and borders.
- Window opacity and corner-radius settings.
- Font scaling and multiple font families, including Space Grotesk, Titillium Web, and Barlow.
- Menu spacing — Compact, comfortable, and roomy layouts.
- Uniform GUI scaling.
- Multiple font families with CJK support.
- Live configuration previews for ESP, radar, entity list, missiles, CCIP, and tank visuals.
08. PERFORMANCE & OPTIMIZATION
- VSync toggle.
- Configurable frame-rate cap.
- Frame pacing option synchronized to camera sampling rate.
- DMA refresh profiling with selectable levels (0–2).
- Camera-stall compensation with camera extrapolation during DMA link stalls.
- Real-time DMA link monitoring and stall detection.
09. FILTERING & VISIBILITY
- Individual unit-type visibility toggles.
- Air — Fighters, bombers, attackers, and helicopters.
- Ground — Light, medium, and heavy tanks, SPAA, tank destroyers, and SPGs.
- Naval — Gunboats, destroyers, cruisers, and torpedo boats.
- Per-feature distance limits.
- Color-by-type system with category-specific colors.
- Configurable maximum draw distance to limit distant visual elements.
10. ADVANCED CONFIGURATION
- DMA link status monitoring.
- Unit node-tree reading for part-by-part vehicle visualization.
- Version-specific memory-offset tracking.
- Preview panels with live WYSIWYG configuration.
- Global keybinds for menu visibility, ESP, missile warnings, CCIP, radar, MAWS, and entity list.
WHAT IS DMA?
DMA stands for Direct Memory Access. In this setup, a DMA device connects to the target PC while a second computer runs the overlay software and handles the associated data and display.
A separate HDMI overlay or video-fusion device may be used to combine the overlay output with the main gaming display. The exact hardware and setup depend on the configuration.
PRICING
$9.9 — 7 Days
$19.9 — 31 Days
$45 — 90 Days
PAYMENT METHODS
Crypto • PayPal • Card
VISIT THE PRODUCT PAGE
FREE TRIAL & SUPPORT
Want to try it first? Join the Discord server and ask about the free trial.
JOIN THE REXODMA DISCORD
Features & Capabilities
Features & Capabilities
DMA-based War Thunder overlay
Enemy, friendly, and AI ESP with vehicle names, distance, and status indicators
Advanced tank and ground vehicle visualization with crew and module outlines
Tactical radar with customizable ranges, markers, and unit filters
Missile ESP with incoming-threat warnings and CPA prediction
Gun and bomb CCIP with ballistic calculations and aiming indicators